Glossary
Live stream advertising glossary
Plain-English definitions of the terms you'll meet when you sell or buy sponsor slots on live streams — from browser sources to payment authorizations.
- Ad slot
- A block of time you can buy on a live stream. On AD on Live a slot is measured in minutes (1–60 per booking) and shows one advertiser's banner for that whole time.
- Aspect ratio
- The proportion between an image's width and height, written as width:height (for example 3:1 for a 300×100 banner). A banner must match the streamer's aspect ratio or it will be cropped or distorted.
- Auto-approve
- A streamer setting that accepts paid ad requests automatically instead of waiting for a manual review. It is convenient while you are live, but it means you cannot screen each ad first.
- Average viewers
- The mean number of people watching a stream over its duration. It is a steadier measure of audience size than the peak viewer count.
- Bitrate
- The amount of video data sent per second, usually in kilobits per second (kbps). Low bitrates blur small details, which is why on-stream QR codes and text need to be large and high-contrast.
- Booking page
- A streamer's public page on AD on Live (adonlive.com/s/channel-name) where anyone can buy an ad slot on that stream without an account.
- Brand safety
- Making sure an ad does not appear next to content that could damage the advertiser's reputation — and, for streamers, making sure an ad does not hurt their channel. Manual approval is the simplest brand-safety control.
- Branded content
- Content made or shown in exchange for payment or free products from a brand. Most platforms and advertising regulators require it to be clearly disclosed to viewers.
- Browser source
- A source type in OBS Studio and similar broadcasting software that renders a web page inside your video. Overlay services, alerts and chat boxes are usually added this way.
- Capture (payment)
- The step that actually moves money after a payment has been authorized. AD on Live captures the advertiser's PayPal authorization only when the streamer approves the ad.
- Concurrent viewers (CCV)
- The number of people watching a live stream at the same moment. Peak and average concurrent viewers are the most common ways to describe a stream's audience size.
- CPC (cost per click)
- A pricing model where an advertiser pays each time someone clicks the ad.
- CPM (cost per mille)
- A pricing model where an advertiser pays for every 1,000 impressions (views) of an ad. Useful for comparing prices across channels, including time-based stream slots.
- Disclosure
- A clear statement telling viewers that content is sponsored or paid, such as saying it out loud and labeling it on screen. Required in many countries and by most streaming platforms.
- Error correction (QR)
- Redundant data built into a QR code so it still scans when part of it is blurred or covered. Higher levels make the code more robust but denser.
- Flat-fee sponsorship
- A deal where a brand pays a fixed amount for a set of deliverables — for example a mention in every stream for a month — regardless of the audience that results.
- Idle overlay
- What an AD on Live overlay shows when no ad is running: a QR code to the streamer's booking page and the price per minute, so the next slot can be sold on stream.
- Impression
- One display of an ad to one viewer. Live overlays are seen by everyone watching, but AD on Live does not count impressions; it reports QR scans and clicks.
- Lower third
- A graphic placed in the lower part of the video frame, traditionally used for names and captions. Many sponsor banners are designed as lower thirds.
- OBS Studio
- Free, open-source software for recording and live streaming, widely used on Twitch, YouTube and Kick. It combines sources such as cameras, games and browser sources into scenes.
- Overlay
- Graphics layered on top of a stream's video — alerts, frames, chat, sponsor banners. Because the overlay is part of the video itself, everyone watching sees it, including people using ad blockers.
- Pay-per-minute advertising
- Buying ad time on a live stream by the minute at a price set by the streamer, instead of paying per impression or per click.
- A temporary hold of funds on the buyer's account that confirms the money is available without charging it yet. The hold is later captured (charged) or voided (released).
- Peak viewers
- The highest number of concurrent viewers a stream reached. Impressive for marketing, but average viewers says more about what an ad will see.
- QR code
- A square barcode that phones can scan with the camera to open a link. On a stream it lets viewers jump from the video to a website in a few seconds.
- Quiet zone
- The empty margin required around a QR code so scanners can find its edges. Placing a code directly against a busy background makes it harder to scan.
- Scene (OBS)
- A saved layout of sources in OBS Studio — for example "Gameplay" or "Just chatting". An overlay has to be added to every scene where it should appear.
- Short link
- A compact redirect URL (on AD on Live, adonlive.com/r/code) that sends people to the advertiser's site while counting each scan or click.
- UTM parameters
- Tags added to the end of a URL (such as utm_source and utm_campaign) that tell analytics tools like Google Analytics where a visit came from.
- VOD
- Video on demand — a recording of a past broadcast. Overlays are part of the video, so a banner that was on screen live also appears in VODs and clips the streamer keeps.
- Cancelling a payment authorization so the held funds are released and the buyer is never charged. AD on Live voids authorizations for rejected or expired ad requests.
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New to stream sponsorships? Start with what stream overlay ads are or see how AD on Live works.